Giant Head - No damage, Emotion Chip, Thunder Strike. I was torn on this, but decided that they won't hurt me much until I get the "can't play more than 15 cards per turn" for the third run through. Repulsor, Exploder, Spkier - no damage, 2HP Sozu is the best +energy relic in the game for my money, so this is a great. This card isn't ideal, but it's early yet, and I'm worried about surviveability, and it exhausts, so it's not wasting space.īronze Automaton - 6 damage, Biased Cognition, Sozu. An upgraded the seek lets me grab any two cards I want, so that's always worth taking. Now all I really want to get for cards are powers (particularly Storms and Buffers).ģ Slavers - Bag of Marbles, Seek+. This is the main requirement for my win condition, so we're more or less set at this point.
I don't really want another Claw, but the deck isn't fully set up yet.īook of Stabbing - 8 damage, Bottled Tornado used on Electrodynamics, Buffer. Snake Plant - Both double energies in turn 1, no damage, 2HPĬenturion and Mystic - No damage, Claw+. This one was new to me, but will turn into a mountain of gold.ģ Slavers - No Damage, Darkstone Periapt, 2HP Red Mask Bandits - 0 Damage, Red Mask, Double Energy+įace Trader - Ssserpent Head (50g for each ? room). A turn 1 double energy is super useful for absurd combos. Shelled Parasite - No damage, Double Energy+. Hexaghost - 33 damage from the round 2 attack, Card skipped for 2 HP (Core Surge, Fission, Rainbow) Orrery - Claw, 8HP From now on, when I skip cards, it'll instead say 2HP. A Biased Cognition on turn 1 of a Storm deck increases your damage output significantly, and Singing Bowl will turn into something like 150 HP over the course of the run. Gremlin Nob - Killed on first turn, no damage, Singing Bowl, Biased Cognition. Merchant - Tiny Chest for 130g (35g remaining)
This is also great for Storm builds, as it guarantees damage on every turn. Things are really looking up now.ģ Sentries - No damage, strawberry, Creative AI Gremlin Nob - Killed in 3 turns, no damage, Toxic Egg, Electrodynamics. I mistakenly accepted this, which will probably be game losing for me sometime around level 200. Reward choices are Go for the Eyes, Hologram, Rip and Tear - skipped.
#Slay the spire red mask full#
If I were to change something, I wouldn't have gotten the spoon (50% chance for exhaust cards to not exhaust) because that caused All for One to choke on Chills and the like instead of giving me a fist full of Claws.ĭual Lice - Killed on turn 1. I understand that the _proper_ thing to do would be to curate some sort of super killer 13 card deck and just cycle the Hell out of it, but. Still though, I had an 85 card deck, and 100% of them were upgraded: My innate cards depended on Chills to give me turn one block, which is clearly weak against a single target, and I didn't manage to draw a Reinforced Body or an Apparition. He was hitting for 21x3 and I only had 18 HP. Died on floor 181 to a snake plant on the first turn. If it weren't for that, I could reliably play about 30 cards per turn. On the other hand, I'm pretty certain that the "you can't play more than 15 cards per turn" debuff is going to be the death of me. I'm running a frost/claw deck, and I just finished the third play through.
I'm in the middle of a record breaking (for me) endless run with the Defect right now.